You have to choose just one move per turn and you better believe when it comes back around to you, the board will look completely different and your options more limited. Oh but you also just want to move all of them to the other side because the fish are much fishier over there. You want to move all your little tuxedo boys Rico needs to get out of the danger-zone, Private wants to grab that threefer, Kowalski wants to get in someone's way and Skipper needs to get to that tile so he can be the only one in that section when it breaks up. It's your turn again and you're looking down at the board. That may sound frustrating, but when you do pull off a clever escape or a devastating block without being intercepted, it is delightfully rewarding. You can be cunning and plan your next few moves, but you never really know what your friends will do next. This frosty little caper is over in fifteen minutes, but packs a hell of a brain ice-burn. Every move you make in this game could spell disaster for one or more of your friends, or maybe even you. No matter where you place your penguins, every turn is turmoil, and I mean that in the best sense. It's a penguin party without guests, only bouncers. There are so many penguins here you can barely move. Maybe you try dominating the middle of the ice floe then? Uh-uh. Another horrible choice, you've been blocked from the safety of the middle of the board, where the ice is thickest. Or maybe not, maybe you sufficiently spread your tuxedo boys, placing one in each corner of the ice floe. In the words of The Mighty Boosh "Ice floe, nowhere to go". Your little tuxedo boys are floating off on their own island now. When those penguins move, you know you'll have less options and your friends will have more fish. There are now more holes on this little island than a slice of Jarlsberg and the other player's penguins are everywhere you look. You see, the integrity of that ice is getting weaker every time a penguin waddles by. How did this happen? More importantly, has anyone else noticed? This is a common mistake in Hey, That's My Fish! If you don't get one or two of your penguins on the other side quick-smart, then they could end up cut off from the main ice floe. Do the names Skipper, Kowalski, Rico and Private mean anything to you?Īfter a few turns of waddling around the board collecting fish, you realise your tuxedo boys are all in roughly the same area of the ice floe. Now then, doesn't this seem like a simple and pleasant game of innocent little penguins collecting delicious fish? I can't wait to get the whole family around the table for this one.Īhem! Looks like I may need to re-assess where penguins fit on my dopey:cute scale. Your penguins must start on a tile with a single fish. After you've moved one of your tuxedo boys, you take the tile he started his move on. They move in a straight line, can stop anywhere they want in that line, but must stop if they reach another penguin. You can move one of your little waddlers each turn. The fish are laying out on the ice floe tiles, either solo, duo or three-o and The game is simple enough, you control a team of penguins who are trying to hoard the most fish. So I thought I'd be a little biased when it came to rating the seemingly cute and innocent game of 'Hey, That's My Fish!'. Camels with their slow chewing and penguins with their clumsy looking waddle. Sloths are the highest on the dopey:cute scale, but penguins and camels come pretty close. The more dopey an animal is, the more affection I have for it. Full disclosure, I have a weakness for games with penguins or camels.
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